VideoCube: High Performance Cluster-Based Parallel Graphics Abram Santilli This presentation outlines Abe's first year, first semester research progress and direction. The research project is based on the continuation of 2001 Honours work in high performance cluster-based parallel graphics (HP-CPG) technologies. The research direction is in the realisation of a cluster-based parallel graphics system, the VideoCube. The VideoCube is a low-cost scalable HP-CPG that aggregates the graphics output of multiple commodity off-the-shelf graphics processing units (GPUs) for super-realistic graphics generation. The VideoCube will be constructed as a hybrid software & hardware based prototype and then as a complete hardware implementation. The VideoCube has features which address limitations and issues faced by current high-performance cluster-based graphics systems. It should allow more efficient aggregation of the rendering output of multiple GPUs whilst at the same time providing a flexible and low-cost architecture to suit different rendering applications. The thesis question revolves around the finer details of the VideoCube's construction and main research problems in cluster-based parallel graphics using the VideoCube as a research platform. It is envisaged that a number of papers will be written that are based on technologies, algorithms and/or quantitative research in the domain of parallel graphics.